NO. 056
Sherro
ANIIMO INDEX / DPS

Sherro

waterDPS
Overview

They turn the shells that once covered them into swords and shields to protect fragile Shellies along the coastline.

Attributes509
HP
100
BREAK
50
ATK
121
M.DEF
75
P.DEF
75
REGEN
88
Evolution routeOFFICIAL INDEX
01 / Lumin Stage
ShellyShelly
02 / Gamma Stage
SheldonSheldon
03 / Nova Stage
SherroSherro
HabitatsHABITAT
Awaiting official data
Homeland abilityHOMELAND
Lv. 3Lv. 3
PathfindingFIELD
Awaiting official data
Aniimo traitsPASSIVE

Tidal Heart

While in water terrain or after absorbing water, increases Water damage by 20% for 20s.

Skill detailsCOMBAT DATA

Combat

Flowing Water Slash

Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash.

Cost: 20 · Power: 61

Prismana Slam

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

Cost: 20 · Power: 47

Torrent Slam

Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s.

Cost: 20 · Power: 47

Thunder Slam

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

Cost: 20 · Power: 47

Hydro Roll

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

Cost: 20 · Power: 83

Innate

ATK

Wields the power of water to attack targets at close range.

Cost: 0 · Power: 6

Torrent Blade

Delivers a slash in a large area. If near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1}s.

Cost: 0 · Power: 160