TEAM LAB / RECOMMENDED SHELLS

Start from a plan, then make it yours.

Load a tested role framework, read why it works, then swap one slot at a time for your roster and activity.

10RECOMMENDED TEAMS
TEAM ARCHITECTURE

Four reliable team blueprints

Choose by encounter pressure—not by a single universal tier list.

01LOW RISK

Safe progression

DPS + BREAK + HEAL

Best default while learning tells. Healing buys another attempt, while BREAK still creates a clean damage window.

02MID RISK

Repeatable burst

DPS + BREAK + REGEN

Trades emergency healing for faster resource cycles. Strong when mechanics are understood and damage windows repeat predictably.

03HIGH OUTPUT

Peak conversion

DPS + BREAK + SUPPORT

Uses support to amplify the BREAK window. High ceiling, but missed dodges are expensive and the support must match the plan.

04UTILITY

World utility

TRAVERSAL + TRAVERSAL + FLEX

Built for gliding, climbing, swimming and gathering. It is a travel loadout—not a boss recommendation.

ACTIVITY ROUTER

Mode decision matrix

The same three slots solve different problems in story, bosses, Egg Heist and exploration.

MODEDAMAGEBREAKSUSTAINMOBILITYFIELD NOTE
STORY / QUEST
MED
MED
HIGH
MED

Use the safe shell until enemy tells become familiar.

ALPHA / BOSS
HIGH
HIGH
MED
LOW

Save long animations for BREAK; swap support to healing if resets are frequent.

HOLO-BATTLE
HIGH
HIGH
LOW
MED

Favor short setup and fast conversion; downtime can cost the clear.

EGG HEIST
MED
MED
HIGH
HIGH

A 3-player PvEvP mode: extraction safety, route speed and disengage value matter alongside damage.

OPEN WORLD
LOW
LOW
MED
MAX

Build around traversal verbs and keep one flexible combat slot.

SLOT LOGIC

Role replacement board

Do not copy a name blindly. Preserve the job first, then match element, comfort and investment.

Official roles define the framework. Rotations and team shells are editorial or community observations and may change after balance updates.

RESOURCE PLAN

Investment order

01

Main damage engine

Level and stabilize the unit that spends the BREAK window first. Split investment too early and every clear slows down.

02

Reliable BREAK

Enough durability and gauge pressure matter more than chasing perfect damage on the breaker.

03

Utility threshold

Raise heal, regen or support only until the rotation feels stable, then return resources to the main engine.

FAILURE REVIEW

Five mistakes that break a good team

  1. 01Bursting before BREAK and entering vulnerability with every major skill on cooldown.
  2. 02Replacing a healer with support without changing dodge discipline or reset expectations.
  3. 03Forcing one element into every matchup instead of preserving roles with a better element.
  4. 04Copying a community team but ignoring form, variant, investment and the patch it came from.
  5. 05Using a traversal team in a boss check—or a boss team for a long gathering route.
BUILD YOUR OWN

ACTIVE EXPEDITION SHELL

Load a tested role framework, read why it works, then swap one slot at a time for your roster and activity.

ACTIVE EXPEDITION SHELL
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Load a tested role framework, read why it works, then swap one slot at a time for your roster and activity.

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SMART FILL RECOMMENDATIONS

Three checks before entering

  1. Who creates the BREAK window?
  2. Who converts it into damage?
  3. Who supplies healing, support or energy?