NO. 014
Skippy
ANIIMO INDEX / HEAL

Skippy

waterHEAL

Overview

They like to hide underwater and observe their surroundings using a lotus leaf as a strikingly ineffective disguise.

Attributes332
HP
69
BREAK
50
ATK
54
M.DEF
66
P.DEF
45
REGEN
48
Evolution routeOFFICIAL INDEX
01 / Lumin Stage
SkippySkippy
02 / Gamma Stage
PrankyPranky
03 / Nova Stage
GlacyGlacy
LeafyLeafy
HabitatsHABITAT
Nimbus FieldsMistwoodsForest of Falling Stars
Homeland abilityHOMELAND
Lv. 1Lv. 1
PathfindingFIELD
Swim Lv.1
Aniimo traitsPASSIVE

Water Spirit

While in water terrain, reduces the EP cost of all skills by 10%.

Skill detailsCOMBAT DATA

Combat

Healing Water

Restores HP to all allies equal to 10% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.

Cost: 20 · Power: 0

Water Orb

Shoots Water Orbs to attack a target. Press and hold the skill button to aim.

Cost: 10 · Power: 30

Ice Orb

Shoots Ice Orbs to attack a target. Press and hold the skill button to Aim.

Cost: 10 · Power: 30

Innate

ATK

Wields the power of water to attack targets from a distance.

Cost: 0 · Power: 6

FAQ

What element and role is Skippy in Aniimo?

Skippy is a Water HEAL in the official Aniimo index. They like to hide underwater and observe their surroundings using a lotus leaf as a strikingly ineffective disguise.

How does Skippy evolve?

The recorded evolution route for Skippy is: Skippy (Stage 1) → Pranky (Stage 2) → Glacy (Stage 3) → Leafy (Stage 3). Evolutions unlock via stated progression conditions in the current test build.

Where can you find Skippy in Idyll?

Skippy has been recorded in these areas: Nimbus Fields, Mistwoods, Forest of Falling Stars. Weather and time of day can shift local populations, so log the conditions of each sighting.

What pathfinding actions does Skippy have?

Skippy's recorded pathfinding actions are: Swim Lv.1. These traversal abilities matter as much as combat stats when building an exploration team.