Skippy
Skippy
They like to hide underwater and observe their surroundings using a lotus leaf as a strikingly ineffective disguise.
Skippy
Pranky
Glacy
Leafy
Water Spirit
While in water terrain, reduces the EP cost of all skills by 10%.
Combat

Healing Water
Restores HP to all allies equal to 10% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.
Cost: 20 · Power: 0
Water Orb
Shoots Water Orbs to attack a target. Press and hold the skill button to aim.
Cost: 10 · Power: 30
Ice Orb
Shoots Ice Orbs to attack a target. Press and hold the skill button to Aim.
Cost: 10 · Power: 30Innate

ATK
Wields the power of water to attack targets from a distance.
Cost: 0 · Power: 6FAQ
What element and role is Skippy in Aniimo?
Skippy is a Water HEAL in the official Aniimo index. They like to hide underwater and observe their surroundings using a lotus leaf as a strikingly ineffective disguise.
How does Skippy evolve?
The recorded evolution route for Skippy is: Skippy (Stage 1) → Pranky (Stage 2) → Glacy (Stage 3) → Leafy (Stage 3). Evolutions unlock via stated progression conditions in the current test build.
Where can you find Skippy in Idyll?
Skippy has been recorded in these areas: Nimbus Fields, Mistwoods, Forest of Falling Stars. Weather and time of day can shift local populations, so log the conditions of each sighting.
What pathfinding actions does Skippy have?
Skippy's recorded pathfinding actions are: Swim Lv.1. These traversal abilities matter as much as combat stats when building an exploration team.




