Hummin
Tuckin
They need to absorb nutrients from the soil through their roots to maintain vitality and hate leaving the ground.
Hummin
Witchin
Tuckin
Prank Master
Increases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.
Combat

Nutrient Absorption
Roots itself firmly in the soil, gaining 20% Damage Reduction and 2% continuous healing per second.Instantly restores 50% HP to all Hummin, and increases nearby Hummin's damage by 20% and BREAK efficiency by 20%.
Cost: 30 · Power: 0
Haunting Choir
All Hummin units teleport next to enemies and release sonic attacks, dealing AoE damage and stunning targets for 1s.
Cost: 20 · Power: 47
Gravel Strike
Teleports all Hummin units next to the target to unleash Gravel Tackle, dealing damage.
Cost: 10 · Power: 39
Off-Key Shock Wave
Teleports all Off-Key Grass units next to the target and unleashes a Tackle attack, dealing damage.
Cost: 10 · Power: 39Innate

Breaking Roar
Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target.
Cost: 0 · Power: 165
ATK
(BREAK) Wields the power of grass to attack targets at close range.
Cost: 0 · Power: 6FAQ
What element and role is Tuckin in Aniimo?
Tuckin is a Grass BREAK in the official Aniimo index. They need to absorb nutrients from the soil through their roots to maintain vitality and hate leaving the ground.
How does Tuckin evolve?
The recorded evolution route for Tuckin is: Hummin (Stage 1) → Witchin (Stage 3) → Tuckin (Stage 3). Evolutions unlock via stated progression conditions in the current test build.
Where can you find Tuckin in Idyll?
Tuckin's habitat was never confirmed during the Global Closed Beta, which ran to July 25, 2026 — check the Aniilog in-game once the launch client is out.




