Three starter team shells
You do not need one perfect team; you need three working shells built from responsibilities. Start from exploration, boss and capture jobs, then swap members as evidence arrives.

The exploration shell
Prioritize traversal coverage and low-setup damage. This team spends most of its time moving, interacting and answering surprise encounters, so comfort beats ceiling.
- One fast traversal or utility Twine option, always.
- One flexible damage dealer that needs no setup.
- One sustain slot so field mistakes do not end the loop.
The boss shell
Build around a planned BREAK window: opener, converter, stabilizer. This is where role clarity matters most and where the tier board’s scenario columns apply directly.
- Pick the opener for the specific boss element, not overall strength.
- Load the converter with your highest committed burst.
- Keep the stabilizer boring and reliable.
The capture shell
Capture wants controlled pressure, not kill potential. Favor control effects, survivability and damage you can meter carefully against fragile targets.
- Bring at least one control or slow option to create safe windows.
- Bench your strongest finisher; accidental knockouts cost the encounter.
- Reserve the third slot for habitat-matched utility.
Field note template
Keep observations reproducible
Write down your region, test build, Aniimo form, level, teammates, target and result. A useful beta note explains its conditions.
